Built at the card table,
for the card table

This app started as a solution to a real problem. Here's how it happened.

Where VendorStax came from

VendorStax was built by a Pokémon card vendor in Florida who ran a table at local and regional card shows. The problem was simple: after every show, it was hard to know if the day was actually profitable once you factored in table fees, travel, and the real cost of the cards sold.

Spreadsheets helped until they didn't. Viewing hours of video footage to analyze deals along with reviewing camera photos got very tedious. As the inventory grew past a few hundred cards, keeping everything updated became a second job. Trades weren't getting logged. Lots were getting mixed up. And there was no easy way to know which cards were actually worth bringing to a show.

So we built VendorStax.

What we believe

Running a card table is a real business. You're sourcing inventory, managing relationships, reading the market, and making quick decisions under pressure, all while trying to give customers a great experience. You deserve tools built for that reality, not generic inventory apps with a Pokémon sticker slapped on.

Every feature in VendorStax came from a specific problem we've actually experienced at a show. If it doesn't solve something real, it doesn't make the cut.

Who it's for

Right now, VendorStax is built for Pokémon & Lorcana card vendors who sell raw singles, graded slabs, and sealed product at card shows. If you're buying collections, managing lots, running trades, and showing up at events with a table full of cards — this is built for you.

We're also building toward a platform where multiple vendors can use VendorStax independently, with separate accounts, separate data, and eventually features that help you manage consignors and grow your business beyond the table.

What's next

VendorStax is live and in early access right now. We're actively listening to the vendors using it every day and shipping improvements based on their feedback. The free plan gives you the full core experience, and paid features are coming once we know exactly what the community needs most.

If you sell cards at shows, we'd love to have you try it. Get early access here.